ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 19:57:13 GMT 1
got an idea for crit chance. on that dice roller i found you can roll all different dice. i say, one 6 sided die is rolled for damage, and one 12 sided is rolled for crit/miss. Assuming you have ZERO crit/miss chance, if the 12 sided die is below a 6, you miss. If it is a 12, you crit.
if you have ONE crit/miss chance bonus, a 5 or below must be rolled to miss and an 11 or 12 must be roled to crit and so on.
any thoughts?
|
|
ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 19:57:47 GMT 1
ignore that post about the coin. i didnt mean to do that. i think this new one is better.
|
|
daxx32
Skilled earthbender
Posts: 694
|
Post by daxx32 on Jun 19, 2008 20:01:06 GMT 1
got an idea for crit chance. on that dice roller i found you can roll all different dice. i say, one 6 sided die is rolled for damage, and one 12 sided is rolled for crit/miss. Assuming you have ZERO crit/miss chance, if the 12 sided die is below a 6, you miss. If it is a 12, you crit. if you have ONE crit/miss chance bonus, a 5 or below must be rolled to miss and an 11 or 12 must be roled to crit and so on. any thoughts? Hmm. That makes things much easier. I agree with it. Besides players aren't really suppose to worry about crit or miss the GMs do that.
|
|
ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 20:03:31 GMT 1
FINALIZED RULES (may be changed later. lol)
I suggest we put in these stats:
-Stamina -Agility -Bending AP -Weapon AP (We can combine both Bending and Weapon AP if needed) -Defense
Definitions:
Stamina: How much HP one will have in their character.
Agility: Agility will have 2 stats: Crit Chance and Miss Chance. More agility better miss or crit chance.
Bending AP (Bending Attack Power): How much damage they will have for bending.
Weapon AP (Weapon Attack Power): How much damage they will have for weapons/fist.
Defense: The amount of defence points you have will determine how many points are subtracted from damage you take. ______________________________________________________
Each person will start out with 0 on all stats. And when they make their character they will have 75 stat points. We'll have checkpoints for the stats.
5 points in stamina will equal 100 bonus hitpoints.(one point equals 20 hp.)
5 points in agility will equal +1 crit chance and +1 miss chance
5 points in Weapon or Bending attack power will equal +50 damage assuming you hit. (This means 1 point equals 10 bonus damage)
5 points in Defence will equal 50 less damage to you when you are attacked. (This means 1 point means you take 10 points less damage)
Every character will have 10k health. As for damage, a die will be rolled. 1=100 damage 6= 600 damage Crit=900.
Example with one of my characters to see on what it looks like.
Volke: Stats -Stamina: 18( Means my hp goes up by +380hp) -Agility: 20 (Means Crit and miss chance goes up by +4) -Bending AP: 0 -Weapon AP: 21 (Means he has +210AP) -Defense: 15 (He has +150DP)
That means Volke has: 10,380hp AP: 210 DP: 150 Total Stat points used: 75
Another Example
so Zrycc would be like this
Stamina + 15 (this means plus 300 hitpoints, and a total of 10,300)
Agility + 20 (this means +4 crit chance and +4 miss chance)
AP+ 20 (this means +200 weapon attack power. If i hit, 200 damage is added)
DP+ 20 (this means +200 defence. If an enemy hits me for 600, i take 200 less.)
Bending AP +0
Easy isn't?
CRIT/MISS CHANCE one 6 sided die is rolled for damage, and one 12 sided is rolled for crit/miss. Assuming you have ZERO crit/miss chance, if the 12 sided die is below a 6, you miss. If it is a 12, you crit.
if you have ONE crit/miss chance bonus, a 5 or below must be rolled to miss and an 11 or 12 must be roled to crit and so on.
Any questions so far?
I basicaly took Daxx's post from a few pages back, added some stuff and cleaned it up to make it a bit easier to understand
|
|
daxx32
Skilled earthbender
Posts: 694
|
Post by daxx32 on Jun 19, 2008 20:06:07 GMT 1
Well so far we have a thumbs up for Combat. until someone has a problem with it. Combat will be set under the rules being discussed further back.
So far we've concluded: GMs Combat Character creation.
Now on to basic rules of RPG. I'll post mine after everyone is done speaking their thoughts.
|
|
ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 20:13:53 GMT 1
who is GM?
|
|
daxx32
Skilled earthbender
Posts: 694
|
Post by daxx32 on Jun 19, 2008 20:15:29 GMT 1
You and Me since we couldn't get another nominee lol
|
|
ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 20:20:38 GMT 1
both of us? i ddint know we where doing more than 1 group
|
|
daxx32
Skilled earthbender
Posts: 694
|
Post by daxx32 on Jun 19, 2008 20:23:20 GMT 1
OH I thought we were? lol Meh we'll find out soon.
|
|
ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 20:24:05 GMT 1
Tera was against it and i dont realy care either way
|
|
justafan
Avatar State Master
don't make me spray you
Posts: 4,163
|
Post by justafan on Jun 19, 2008 20:24:53 GMT 1
what is the max for each stat?
|
|
ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 20:25:47 GMT 1
there is none, but it woulndt be very smart to put a ton of points in one thing and none in another(unless ur not a bender)
|
|
ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
|
Post by ZIE on Jun 19, 2008 20:26:33 GMT 1
im going to make an rp overview and rules thread
|
|
daxx32
Skilled earthbender
Posts: 694
|
Post by daxx32 on Jun 19, 2008 20:33:42 GMT 1
We need to make that a sticky tho if only Reaperz was on : /
anyways what are your thoughts on what should we have for rules?
|
|
justafan
Avatar State Master
don't make me spray you
Posts: 4,163
|
Post by justafan on Jun 19, 2008 20:54:15 GMT 1
so this would be okay
Stamina: 25 Agility: 10 Bending AP: 30 Weapon Ap: 0 Defense: 10
|
|