ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
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Post by ZIE on Jun 19, 2008 20:54:24 GMT 1
Idk. if you mean rules like as in Code of Conduct style rules then its just forum rules. Check out my rules post and tell me if that's what your thinking of
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ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
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Post by ZIE on Jun 19, 2008 20:55:17 GMT 1
yea the rock that would be fine. i miss your old name. im gunna keep caling u justafan probably lol
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justafan
Avatar State Master
don't make me spray you
Posts: 4,163
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Post by justafan on Jun 19, 2008 21:02:10 GMT 1
thats fine, i am thinking about changing it back
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Teяa253
No life Poster
I am amazing. I know.
Posts: 70,114
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Post by Teяa253 on Jun 19, 2008 21:56:52 GMT 1
whoo... finally finished reading all this garbage... (P.S. anytime there's a bunch of stuff for me to read (Daxx will know what I mean, 'coz I'm mainly referencing the free RPG) I call it garbage) anyhoot, I read it all...
and I have no clue what any of it means. ~Toph~
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daxx32
Skilled earthbender
Posts: 694
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Post by daxx32 on Jun 19, 2008 22:48:07 GMT 1
.......seriously?.... OK don't worry about it then just let the GMs worry about it lol...
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ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
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Post by ZIE on Jun 19, 2008 23:22:27 GMT 1
TTera as long as u understand how to make your charachter as far as stats go, it shouldnt be a problem
idk if u read this but its a little simplified from daxx's post a while back
stats:
-Stamina -Agility -Bending AP -Weapon AP (We can combine both Bending and Weapon AP if needed) -Defense
Definitions:
Stamina: How much HP one will have in their character.
Agility: Agility will have 2 stats: Crit Chance and Miss Chance. More agility better miss or crit chance.
Bending AP (Bending Attack Power): How much damage they will have for bending.
Weapon AP (Weapon Attack Power): How much damage they will have for weapons/fist.
Defense: The amount of defence points you have will determine how many points are subtracted from damage you take. ______________________________________________________
Each person will start out with 0 on all stats. And when they make their character they will have 75 stat points. We'll have checkpoints for the stats.
5 points in stamina will equal 100 bonus hitpoints.(one point equals 20 hp.)
5 points in agility will equal +1 crit chance and +1 miss chance
5 points in Weapon or Bending attack power will equal +50 damage assuming you hit. (This means 1 point equals 10 bonus damage)
5 points in Defence will equal 50 less damage to you when you are attacked. (This means 1 point means you take 10 points less damage)
Every character will have 10k health. As for damage, a die will be rolled. 1=100 damage 6= 600 damage Crit=900.
Example with one of my characters to see on what it looks like.
Volke: Stats -Stamina: 18( Means my hp goes up by +380hp) -Agility: 20 (Means Crit and miss chance goes up by +4) -Bending AP: 0 -Weapon AP: 21 (Means he has +210AP) -Defense: 15 (He has +150DP)
That means Volke has: 10,380hp AP: 210 DP: 150 Total Stat points used: 75
Another Example
so Zrycc would be like this
Stamina + 15 (this means plus 300 hitpoints, and a total of 10,300)
Agility + 20 (this means +4 crit chance and +4 miss chance)
AP+ 20 (this means +200 weapon attack power. If i hit, 200 damage is added)
DP+ 20 (this means +200 defence. If an enemy hits me for 600, i take 200 less.)
Bending AP +0
Easy isn't?
CRIT/MISS CHANCE one 6 sided die is rolled for damage, and one 12 sided is rolled for crit/miss. Assuming you have ZERO crit/miss chance, if the 12 sided die is below a 6, you miss. If it is a 12, you crit.
if you have ONE crit/miss chance bonus, a 5 or below must be rolled to miss and an 11 or 12 must be roled to crit and so on.
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daxx32
Skilled earthbender
Posts: 694
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Post by daxx32 on Jun 20, 2008 5:53:40 GMT 1
So what are going to be the rules?
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Teяa253
No life Poster
I am amazing. I know.
Posts: 70,114
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Post by Teяa253 on Jun 20, 2008 7:05:37 GMT 1
@drizzt: I don't even understand that. Daxx would know that I don't. *winks* ~Sanaki~
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daxx32
Skilled earthbender
Posts: 694
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Post by daxx32 on Jun 20, 2008 16:19:21 GMT 1
Don't worry about that. Just concentrate on the stats the GMs will handle the rest.
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ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
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Post by ZIE on Jun 20, 2008 17:09:53 GMT 1
yea the stats are about all you need to understand.
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daxx32
Skilled earthbender
Posts: 694
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Post by daxx32 on Jun 20, 2008 18:13:44 GMT 1
Really this stuff isn't hard to understand at all. Just have to actually read it lol. I shown the combat rules and stats to my friend whose a big RPG player and he says it's very understandable and easy to follow.
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ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
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Post by ZIE on Jun 20, 2008 18:40:11 GMT 1
I personaly dont think its that hard to understand but i se how somepeople may find it hard to get.
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Teяa253
No life Poster
I am amazing. I know.
Posts: 70,114
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Post by Teяa253 on Jun 20, 2008 19:18:01 GMT 1
again, I read it all. I'm not one of those people who reads the first 3 lines and then reads the last one and then comments. I read it through, adn that's how I know it's all "psycho" (as Bee put it).
on a side note though, I came up with an awesome idea for an avatar storyline... I might end up starting up an eduante-style RPG sooner or later with it as soon as I fine-tune it. ~Azula~
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ZIE
Master firebender
ONOEZ!!!!
Posts: 1,983
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Post by ZIE on Jun 20, 2008 20:47:28 GMT 1
Tera if you think it's too complex what is your solution!!!!?!?
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Teяa253
No life Poster
I am amazing. I know.
Posts: 70,114
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Post by Teяa253 on Jun 20, 2008 20:59:20 GMT 1
well, if you noticed I was always fine with the free Roleplay... that aside, I lust for something along the lines of eduante's old RPGs. which is why I'm already in the process of devising a bada** storyline, objectives and that jazz...
my only real question while I fine-tune it is what am I gonna do with it once I get it ready to use? ~Azula~
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